7 Modern Miracles That Science Can't Explain
Rollback Post to Revision RollBack. Lord Hazanko. Tao Master - Kei Pirate. Maybe if Modern had Sensei's Divining Topor some real cantrips. The Heartbeat of America. While I think you might be able to get away with the sub-par cantrips and deck manipulation that currently exist in Modern, losing a way to put the Miracle card that's in your hand back on top of your library Brainstormmakes it very difficult to believe you could make a competitive Miracle focused deck.
Maybe if the they legalize Top, but I wouldn't hold my breath on that. Experienced Mage. I'm sure you can make something, with all the Scrying available there are definitely ways, but you still need those cantrips as all the others have said. Not sure how good scrying will make it. It might be too clunky. Take a look at the Website! Follow us on Tumblr! Like us on Facebook! The Greendale Human Being.
E Pluribus Anus. There's just not enough top of your library manipulation to pull it off in Modern. Jace, Brainstorm and Top are critical to the deck. Quote from Lyciana. Lord Seth. Immortal One. The deck really needs Sensei's Divining Top. Jace and Brainstorm are good, but Top is what really puts the deck together because in addition to helping out your Miracle cards, it also combos very nicely with Counterbalance.
While CounterTop probably isn't as powerful of a combo in Modern decks rely a bit less on 1-drops than in Legacyit's still a very powerful combination that gives Miracles additional reach beyond just, well, hitting their Miracle cards.
Crystal Ball and Mystic Speculation can't really replace Top, because part of what's so powerful about Top isn't the library reordering, but its ability to just throw itself on top of the library and counter all 1-drops until your next turn. Archmage Overlord. Top also makes you miracle at instant speed and protects itself against Decay Miracles wasn't a thing in Standard when Ponder and to lesser extent: Looting and Noxious Revival was legal so I doubt there's a way to make it viable in Modern.
It sure as hell beats Crystal Ball and other suboptimal alternatives.A complete list of the top Modern tier 1 decks updated to April For more info you can check the Banned and Restricted Cards on wizards site. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast.
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This one has the slight bonus of throwing cards back into the deck. Miracles Terminus — Perfect for clearing the board of creatures, reducing threats and clearing the way for Treetop Village Banishing Stroke — Takes care of creatures, artifacts, or enchantments that might cause us headaches. Manabase Jungle Shrine — Provides all three colors that we need at a beautiful budget price. The drawback is rarely relevant, as the deck can run very well off three mana and correct play works around it.
It would need to dodge our own Terminus. I would only run these if you can't afford the Temples. Last edited by thnkr : Aug 17, Private Mod Note :.
MTG Salvation. Sign In Register. Mirage King. Ascended Mage. Here's my take on making miracles work in Modern. Can I get a critique of it? Last edited by Mirage King : Apr 6, Private Mod Note :. Rollback Post to Revision RollBack.
Just Getting Started. This list doesn't seem terrible, have you played with it at all? How are different matchups? Experienced Mage. It a lot like one I used to run and I tried forever to make a viable modern miracle deck.
It's just insanely tough without hand fixing. Miracles on the draw are dead until you discard them for revival and having one hit with Remand is even worse. The problem with it is that you spend so much effort trying to control your top deck when you should be worrying about controlling your opponent.
I wish you best though! IMO, a third colour can help. Either red or black. More flexibility, and better options for interactions. Working on a version too, atm. Counterbalance is miracle's keystone, not terminus. Posts Quoted:. Previous Thread. Jump to Forum. Next Thread.Wizards has really done it now. They took our beloved format, and turned it on its head, unbanning not only Bloodbraid Elf, but also the most powerful planeswalker ever printed in Jace, the Mind Sculptor.
There was a huge mix of emotions following the announcement, ranging from outrage to pure excitement, and I for one am happy to have some new cards to brew with.
Will Jace completely destroy the format we all hold dear? Eh, maybe. In fact, you might even say that him being unbanned was a miracle. The list can be found hereor you can just scroll down the page a little bit. This Miracles list runs very similarly to a normal control list, with removal, filtering, a suite of counterspells, and of course Jace. The deck aims to stall out the game by countering and removing threats until it can turn the corner by deploying its wincon, then quickly winning after that.
Snapcaster Mage gets us extra use out of our spells, rebuying Opts and Path to Exiles early game, and potentially even getting an extra Terminus later on if needed.Blue-White Miracles - Modern - Channel Nassif
For the miracles themselves, we have a pretty small selection. Terminus gives the deck probably its strongest component, something that no other deck has access to: a one-mana boardwipe. And at instant speed, no less. It can also give you a handful of blockers in a pinch, coming out of nowhere to stop just about any attack your opponent will throw at you. For spot removal, we have access to Path to Exile to deal with creatures, and Cast Out to hit anything else that might be giving us issues.
We have Search for Azcanta to help us dig for answers, fill up the graveyard for Snapcaster Mage and Logic Knot, and ramp us later on. We also get tools to help us fight Humans, Storm, and other big mana decks like Titanshift, and the extra Vendilion Clique is perfect for killing an enemy Jace thanks to flash.
If you want to focus more on the miracle plan, you can add in Banishing Stroke and Vanishment for spot removal, or throw in Devastation Tide for an extra board wipe. You could even go Jeskai for Bonfire of the Damned, which serves as a board wipe and win condition rolled into one.
The downside here is that both of them also give the benefit to your opponent. Parker Ackerman February 26, 0 Comments. Featured Deals There are currently no featured deals. Check back soon! Buylist Hot Buys. Sell us your cards!Miracle is a keyword mechanic introduced in Avacyn Restored. Miracle provides an alternative cost for a card which can be used while drawing it if it is the first card drawn during a turn.
The timing of casting it is similar to the timing of casting cards with Madness. If a player intends to cast a card for its miracle cost, the card must be revealed immediately. Costs are paid when the effect causing the draw is finished and the triggered ability to cast it resolves. Miracle was popular if polarizing and had developmental issues. They once have even toyed with the idea of different colored card backs for Miracles.
Initially, Miracle was in all colors but black. Banishing Stroke Instant Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn.
The test card Sunimret from the Mystery Booster set features Reverse miracle. It can be cast for if it is all the way in the bottom of the deck when you search for it. Sign In. Jump to: navigationsearch. See rule Miracle When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.
Example Banishing Stroke Instant Put target artifact, creature, or enchantment on the bottom of its owner's library. Wizards of the Coast. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale. Navigation menu Namespaces Page Discussion.
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MTG Modern decks
This site is a part of Fandom, Inc. Support Contact PRO. Static 1st ability Triggered 2nd ability. Miracle [cost] You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn.Most of the cards in Ixalanlike any new set, are primarily geared towards impacting Standard. New sets typically only have a handful of cards that impact Modern. In the case of IxalanOpt is one of those cards.
Invasion seems like a lifetime ago; so many players never got a chance to see this powerful blue card draw spell in action. Over Magic's history card draw spells that cost only a single blue mana, tend to see a ton of play, but Opt has never been legal in Modern, and cards like BrainstormPonder, and Preordain are better than Opt in Legacy, so Opt really hasn't been played in quite a while.
Despite Opt not seeing a ton of play in Legacy, it will definitely have an impact on Standard and Modern. Blue control decks in Standard will play Opt; it is much better than a card like Hieroglyphic Illuminationwhich normally gets cycled.
In the case of Modern there's a bit more to the debate, as there are already some good card draw spells for a single blue mana. The best is Serum Visionsfollowed by Sleight of Handand both see a good amount of play. When looking at Opt it may appear that it is a strictly worse version of Serum Visionsas Serum Visions allows you to scry two, versus Opt being scry one.
However, this simply isn't the case, there are a few factors that, once taken into account, creates an argument for Opt being better than Serum Visions. For a control deck with countermagic and spot removal, Opt being an instant is a huge upside. Let's take a look at an example of a control deck that might want Opt instead of Serum Visions :. However, this deck does have plenty of cards it's casting on its main phase, so there will be plenty of spots where you are unable to hold up a Counterspell anyway.
The decision of which card draw spell to play is close, and since the deck doesn't really want more than four of a Serum Visions sort of effect, it will be either Opt or Serum Visions that makes the deck, and likely not both.
Being able to flashback Opt with Snapcaster Mage at instant speed does offer much more flexibility, compared to Serum Visions. In this case we are talking about needing to commit three mana at sorcery speed, so that is even more significant than the disadvantage of casting Serum Visions normally at sorcery speed. Also, if you do have Serum Visions on turn one it will normally be better than Opt, as you can hold up whatever removal or countermagic after the first turn. It is when you are deciding to cast a Serum Visions later in the game that Opt has the potential to be better.
There certainly is some amount of additional value gained by Opt being an instant, especially in a deck with plenty of reactive instants and flash creatures like Snapcaster Mage. However, this isn't enough of a reason to make Opt better than Serum Visions.
There is another key part to Opt, and that is that you get to immediately draw your card after scrying.
This provides more immediate gratification the very same turn you are casting Opt. In the case of Serum Visions you are not getting the cards you scry to the top immediately. Oftentimes you want a card seen with Serum Visions immediately in hand. There is another factor that plays into this as well, and it is shuffling.
Many Modern decks are constantly shuffling due to fetchlands. If you cast a Serum Visions and then crack a fetchland you are forced to shuffle away cards that might be on top of your deck from a Serum Visions. In the case of Opt if you do scry a card to the top of your deck it is then immediately drawn, and there is no downside to shuffling after casting it.
Storm is one of those decks. Storm is perhaps the most obvious deck that Opt goes straight into, and also happens to be one of the best performing decks over the past few months. Storm didn't need another tool, but it got one. The question is do you play the full 12 one mana card draw spells? Here is where the deck stands before we add Opt to the mix:. I don't think you want a full 12 card draw spells for a single blue mana, the number is likely going to end up around There are still other important spells like Rituals, Manamorphoseand of course Gifts Ungiven that really aren't cuttable.
Opt does seem like it could be slightly better than Sleight of Handthough the two cards are very similar here.